Trinity Gaming is a community of like-minded individuals that share a love and passion for tabletop gaming, and theatre of the mind. Our members recognize that the three most critical aspects of good gaming are Story, Actor, and Story-Coordinator. We love role-play, character development and story arch. Combat is fun, but deadly and should not be taking lightly.
To build an exclusive community of like-minded players that share the same fundamental philosophies, doctrine and culture. A culture founded and reinforced for those that find our community a good fit.
Earned, not given (Thanks Marine Corp). Not everyone gets a trophy.
Most folks agree that the primary goal of playing any game is too have fun. In a game as diverse as D&D that is problematic due to the number of ways the game can be played and how each player finds joy in playing. Therefore, I find it necessary to make a distinction in our play style and how we define fun.
Experienced players know there are a thousand ways to play the game. It is intrinsic to the game's phenomenal success and longevity. There are hack and slashers, there are tactical war gamers, there are role players, and every hybrid play style imaginable...and all of them are fun for those who enjoy that play style. This incredible variety can leave players frustrated, who are searching for a game. They devote their time making characters and breaking the ice socially, only to sit down and find out the game is not a good fit. We want to make it a bit easier for you by making it easy to pre-screen us and see we are worth a deeper look.
Trinity's definition of fun in D&D:
is a strong story line, supported by immersive role play, descriptive battle scenes and character integration into local, regional and world events. To better understand who we are, sometimes it is helpful to describe what we are not as well. We are not power gamers, we are not max/minners, we are not treasure junkies. We want to play out our favorite inspirations in the Sci-Fi genre. We prize teamwork, group cohesion, social harmony and making friends. Our games are part of longer-term campaigns that support big-picture plot points. Our characters create additional story-shards as they go, increasingly influencing the environment around them. We also use traditional fantasy races, along the lines of a Tolkien type world. There are no tieflings, half-orcs, etc.
For online games we use a customized world (influenced by Forgotten Realms) to avoid any copyright issues. For "in-person" games we use Ed Greenwood's Forgotten Realms.
If this sounds like "fun" to you, please contact us. We are looking for you!
Last Edit: Mar 28, 2019 19:11:56 GMT -5 by Shepard