Post by Shepard on Feb 20, 2020 21:24:00 GMT -5
At A GLANCE:
What IS Trinity Gaming: Trinity Gaming is a community of like-minded individuals that share a love and passion for tabletop gaming, and theatre of the mind. Our members recognize
that the three most critical aspects of good gaming are Story, Actor, and Story-Coordinator. We love role-play, character development and story arch. Combat is fun, but deadly and
should not be taking lightly.
Mission Statement: To build an exclusive community of like-minded players that share the same fundamental philosophies, doctrine and culture. A culture founded and reinforced for those that find our community a good fit.
Motto: Earned, not given (Thanks Marine Corp). Not everyone gets a trophy.
World Setting:
What IS Trinity Gaming: Trinity Gaming is a community of like-minded individuals that share a love and passion for tabletop gaming, and theatre of the mind. Our members recognize
that the three most critical aspects of good gaming are Story, Actor, and Story-Coordinator. We love role-play, character development and story arch. Combat is fun, but deadly and
should not be taking lightly.
Mission Statement: To build an exclusive community of like-minded players that share the same fundamental philosophies, doctrine and culture. A culture founded and reinforced for those that find our community a good fit.
Motto: Earned, not given (Thanks Marine Corp). Not everyone gets a trophy.
World Setting:
- Game Type: World Simulation, Total Player Immersion
Level of Detail: Total Immersion (fine detail)
World Type: Low-Frequency Fantasy, high adventure, modified historical
Magic: Unstable, misunderstood and truly feared.
Exploration: Open
Survival: Be prepared
Combat:
5e ruleset, with a few home-rules, fun-graphic descriptions (immersion)
Socialization: Critical to story and character development. NPCs, Towns, Cities and Nations have motivations of their own.
World:
Forgotten Realms (Modified, 31 years of Gameplay Development)
Starting area is a little known area referred to as the Hidden Vale, it is a high valley east of the city of Scornubel not found on any maps. The town of Deadman’s Hollow has been shrouded in myth for ages as a safe haven for questionable characters, and those of shady backgrounds that want a new, clean beginning.
The wars between Netheril and the Western Heartland brought The Vale out of myth and brought it into simple prominence. Now it is a beacon for the curious, and adventurers seeking their fortunes. Much like the California Gold Rush, however, most find dead-ends, lost opportunities and death.
Timeline: A few years after the Time of Troubles
(DR 1499)….the future is empty, to be formed by more game-play.
Worldwide Racial Make-Up:
75 % Human
7 % Half Elf
6 % Halfling
4 % Elf
4 % Dwarf
3 % Gnome
1 % All Others
Culture:
DM Commitments:
Pro-Player…..I am on the side of the party and the story
I reward creativity, great roleplaying and adventurous behavior
Courtesy/Respect
Patience
Kindness
World Simulation/NPC Autonomy/Improv
Player Character Background Integration
Player Character driven campaigns
Managing and maintaining group expectations
Expectations:
• Common Courtesy; Respect
• Spirit of Cooperation
• Positive Intent/Attitude
• Story/Roleplay over Combat
• Improv socialization (i.e. roleplay)
No rule mongering; we are all on the same side…will work out
• differences of opinion outside of game session
• Intimate knowledge of your own character
• Be engaged, know what’s happening during each turn of play
Player Character Creation:
Character creation is involved, one on one with the DM prior to beginning the game. Detailed backgrounds and tie-ins to the current place and time are crucial for immersion.
Racial Restrictions: Choose from Human, Half-Elf, Halfling, Elf, Dwarf and Gnome.
Class Restrictions: No Sorcerers, Warlocks or Wizards. (all available for returning players)
Racial Exceptions: All things are possible, once we have played together, trust each other and work out the details.
No Evil Aligned Characters. Sorry, its just not a good fit for me.
Initial Sessions Rhythm:
05 starting Sessions
Once a week, 5 hour session